SUNDAY · JULY 19 · 2026 Gaming news, honest reviews & cozy chaos ♥
Gaming news, honest reviews & cozy chaos
LATEST
HomeGamesRPG & AdventureGecko Gods on Switch 2 Is a Five-Year Labor of Love With Some Growing Pains
RPG
Gecko Gods on Switch 2 Is a Five-Year Labor of Love With Some Growing Pains
▶ REVIEWS · NINTENDO SWITCH 2

Gecko Gods on Switch 2 Is a Five-Year Labor of Love With Some Growing Pains

Nintendo Life's review gives the gecko-led adventure a 7.5, praising its heart while flagging some genuinely frustrating navigation design. Four hours to click with a game is a long runway.

By Mia Chen · Senior Editor: News & Hardware · July 19, 2026 3 min read

A Gecko, Five Years, and One Honest Review

Gecko Gods, the Switch 2 adventure from developer Inresin and publisher Super Rare Originals, just landed its Nintendo Life review, and the headline number is a 7.5. That score tells part of the story. The fuller picture, as laid out by reviewer Oliver Revolta, is of a game made with obvious care and a few rough edges that are hard to overlook.

The pitch is straightforward enough: you play as a gecko, navigating a Zelda-lite 3D world, solving puzzles, sailing between islands, and working through a prophecy rooted in the atmosphere of an ancient civilization. Developer Louis Waloschek spent five years building this seven-hour game, and according to the review, that dedication shows. The love is legible. So is the fact that Waloschek really likes geckos.

The Gecko Problem (and Why It Matters a Little)

Revolta opens by acknowledging an unusual friction point: the main character. Games with animal leads are not unheard of. Okami, Stray, and Untitled Goose Game all use non-human protagonists, but each one earns its angle. A wolf goddess, a lost cat, a goose built around a single joke. In Gecko Gods, the reviewer describes the effect as essentially swapping Link out of a Zelda game and dropping in a small lizard with no particular characterization. A gecko plucked from the wild, motivated mainly by eating bugs.

For Revolta, that occasionally pulled focus, especially during Wind Waker-style sailing sections and moments involving religion and prophecy fulfillment. The ensemble, as he puts it, did not quite fit together. That said, he is careful to note this is a personal reaction, not a verdict on the concept itself. Waloschek can do whatever he wants with his own game, and clearly does.

Where the Real Frustration Crept In

The deeper issue in the review is navigation and communication. Gecko Gods has a reputation in some corners of the internet as a cozy, chilled-out experience. Revolta says that description matched about half his time with the game. The other half involved getting genuinely lost in ways that felt less like intended exploration and more like unclear design.

One example: a quest list included a task to open a large door. The way tasks were ordered in the menu implied it was a priority. It was not. It was four hours away. Revolta spent significant time running back and forth trying to solve it before realizing the sequencing had misled him.

A second example involved a task to visit five specific islands on an archipelago, tracked with a 1/5 counter. The problem was that the world contained more than five islands, so sailing to a location, getting off the boat, and watching the counter stay flat happened more than once. Slowly. The sailing, he notes, is slow.

Revolta is clear that he is not someone who dislikes exploration. He describes himself as a Metroidvania fan. The issue was not wandering in an open world. It was that the tools meant to orient him kept pointing in the wrong direction.

What the 7.5 Actually Means

Stripped back is the phrase that comes up repeatedly in the review. Aside from a few talking birds, there are no other characters to speak with. Combat is minimal. The storyline is lean. For players who want a quiet puzzle-forward adventure and happen to lock in with the game’s logic early, Gecko Gods sounds like it delivers something genuine.

For players who spend four hours fighting the quest system before things click, the experience is more uneven. The review does not dismiss the game. It respects the five years behind it and the score reflects that. But a 7.5 with that much friction in the first half is a specific kind of recommendation, one worth reading carefully before purchasing rather than just checking the number at the top.

FAQ
What score did Gecko Gods get in the Nintendo Life Switch 2 review?

Nintendo Life awarded Gecko Gods a 7.5 out of 10 in its Switch 2 review.

Who made Gecko Gods and how long did development take?

Gecko Gods was developed by Inresin, led by developer Louis Waloschek, and took five years to complete. It is published by Super Rare Originals.

How long is Gecko Gods?

According to the Nintendo Life review, Gecko Gods is roughly a seven-hour adventure.

Is Gecko Gods similar to Zelda?

The reviewer describes it as a stripped-back Zelda-lite 3D adventure, with minimal combat, a prophecy-driven storyline, sailing sections reminiscent of Wind Waker, and very few characters to interact with beyond a handful of talking birds.